Calm
SPELL                        Group: Beguiling
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One of the most useful and often overlooked abilities of the master 
cleric is the calm spell, which can put an end to all violence in a 
room.  Calmed creatures will not attack of their own volition, and 
are at a disadvantage in combat as long as the spell soothes their 
minds.  The more violence activity there is in a room, the harder 
the spell, and it is all or nothing -- either all combat in the 
room is ended (with the exception of those who are immune to magic) 
or none is.  
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Classes and levels for calm:
cleric      : 60  zealot      : 60  bishop      : 40  
paladin     : 40
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