Goblin Invasion

Goblins have invaded the realm of Solennir! They have been sent by King Snod to loot and pillage platinum and treasure.

There are three levels of goblins. They all have a lot of hitpoints and are known for their fleeing skills.

  • Squib the Squid, the most common of the goblins, drops platinum as he flees away from those who try to steal his plunders.
  • Clinks Sharpshooter, the second most common, drops gems. These gems can be sold at the jewelry shop in Solennir.
  • Regnuh Eugalp, the most rare of the goblins, drops items.

Goblin mobs reset at 4:00 each mud day, so if you're fighting one, it has a chance of disappearing. Make sure to check the mud time by typing 'time'.

The more players in your group, the more chance for a portal to open, and the chance for more loot to drop.

When you manage to kill the goblins, there is a chance that a rift will be created, leading you to the Lair of the Goblin King. You will have to evade a few goblin soldiers, but the Goblin King is directly north behind a door.

  • Squib has a chance to drop the object "Shimmering Sleeves". Clinks has a chance to drop the item "Dragonscale Skin". These connect to make powerful arm gear.
[Name] arms made of dragonscale
[Short description] Arms made of Dragonscale
[Wear bits   ] take arms
[Extra bits  ] glow magic nodrop no_sac no_locate no_uncurse quest no_hide
[Weight  ]  10/ 10/ 10 (10th pounds)
[Level  ]   101    [Cost    ]  10000000    [Condition] 100
[Pierce]  40 [Bash]  40 [Slash]  40 [Magic]  40
[ 1] affect: mods saves by -5, level 101 permanently.
[ 2] affect: mods mana by 500, level 101 permanently.
[ 3] affect: mods hp by 500, level 101 permanently.
[ 4] affect: mods damage roll by 50, level 101 permanently.
[ 5] affect: mods hit roll by 50, level 101 permanently.
[ 6] affect: mods armor class by -100, level 101 permanently.
[ 7] affect: mods moves by 500, level 101 permanently.
  • The Lair of the Goblin King
    • There is a weapon hidden on the floor called Goblin Spit. You have to search for this item with the search skill.
[Name] goblin spit
[Short description] Goblin spit
[Wear bits   ] take wield
[Extra bits  ] glow hum magic bless
[Weight  ]  40/ 40/ 40 (10th pounds)
[Level  ]   101    [Cost    ]        0    [Condition] 100
[Weapon type  ] exotic
[Damage       ] 70-121
[Damage noun  ] screech
[Weapons flags] sharp two-handed rotting acidic exhaustion
[ 1] affect: mods hit roll by 30, level 101 permanently.
[ 2] affect: mods damage roll by 30, level 101 permanently.
[ 3] affect: mods hp by 400, level 101 permanently.
[ 4] affect: mods saves by -3, level 101 permanently.
[ 5] affect: mods armor class by -50, level 101 permanently.

* Snod also drops random items, but he also drops a hatch key. This allows you to access his treasury. Inside the treasury are random drops from equipment on the game, and there is a rare chance to get some of his more treasured items.

[Name] slave earrings
[Short description] S--l--a--v--e--E--a--r--r--i--n--g--s
[Wear bits   ] take ear
[Extra bits  ] glow hum
[Weight  ]  20/ 20/ 20 (10th pounds)
[Level  ]   101    [Cost    ]  10000000    [Condition] 100
[Pierce]  30 [Bash]  30 [Slash]  30 [Magic]  30
[ 1] affect: mods constitution by 3, level 101 permanently.
[ 2] affect: mods intelligence by 3, level 101 permanently.
[ 3] affect: mods luck by 3, level 101 permanently.
[ 4] affect: mods armor class by -50, level 101 permanently.
[ 5] affect: mods saves by -5, level 101 permanently.
[ 6] affect: mods mana by 500, level 101 permanently.
[ 7] affect: mods hp by 500, level 101 permanently.
[ 8] affect: mods hit roll by 40, level 101 permanently.
[ 9] affect: mods damage roll by 40, level 101 permanently.
[Name] spiked choker
[Short description] *a*s*p*i*k*e*d*c*h*o*k*e*r*
[Wear bits   ] take neck
[Extra bits  ] glow hum burn_proof
[Weight  ]  10/ 10/ 10 (10th pounds)
[Level  ]   101    [Cost    ]  100000000    [Condition] 100
[Pierce]  30 [Bash]  30 [Slash]  30 [Magic]  30
[ 1] affect: mods charisma by 4, level 101 permanently.
[ 2] affect: mods dexterity by 4, level 101 permanently.
[ 3] affect: mods wisdom by 4, level 101 permanently.
[ 4] affect: mods armor class by -40, level 101 permanently.
[ 5] affect: mods saves by -5, level 101 permanently.
[ 6] affect: mods mana by 500, level 101 permanently.
[ 7] affect: mods hp by 500, level 101 permanently.
[ 8] affect: mods damage roll by 30, level 101 permanently.
[ 9] affect: mods hit roll by 30, level 101 permanently.
[Name] steel wrist cuffs
[Short description] steel wrist cuffs
[Wear bits   ] take wrist
[Extra bits  ] none
[Weight  ]  20/ 20/ 20 (10th pounds)
[Level  ]   101    [Cost    ]  100000000    [Condition] 100
[Pierce]  40 [Bash]  40 [Slash]  40 [Magic]  40
[ 1] affect: mods saves by -5, level 101 permanently.
[ 2] affect: mods hp by 500, level 101 permanently.
[ 3] affect: mods mana by 500, level 101 permanently.
[ 4] affect: mods hit roll by 50, level 101 permanently.
[ 5] affect: mods damage roll by 50, level 101 permanently.
[ 6] affect: mods luck by 3, level 101 permanently.
[ 7] affect: mods charisma by 3, level 101 permanently.
[ 8] affect: mods dexterity by 3, level 101 permanently.
[ 9] affect: mods none by 0, level 101 permanently.
     Adds regeneration affect.
[Name] steel ankle cuff
[Short description] a steel ankle cuff
[Wear bits   ] take ankle
[Extra bits  ] glow hum magic
[Weight  ]  10/ 10/ 10 (10th pounds)
[Level  ]   101    [Cost    ]  100000000    [Condition] 100
[Pierce]  30 [Bash]  30 [Slash]  30 [Magic]  30
[ 1] affect: mods hp by 500, level 101 permanently.
[ 2] affect: mods mana by 500, level 101 permanently.
[ 3] affect: mods saves by -5, level 101 permanently.
[ 4] affect: mods hit roll by 30, level 101 permanently.
[ 5] affect: mods damage roll by 30, level 101 permanently.
[ 6] affect: mods none by 0, level 101 permanently.
     Adds sneak affect.
[Name] skull ring
[Short description] a skull ring
[Wear bits   ] take finger
[Extra bits  ] glow hum magic
[Weight  ]   3/  3/  3 (10th pounds)
[Level  ]   101    [Cost    ]  1000000000    [Condition] 100
[Pierce]  30 [Bash]  30 [Slash]  30 [Magic]  30
[ 1] affect: mods hit roll by 40, level 101 permanently.
[ 2] affect: mods damage roll by 40, level 101 permanently.
[ 3] affect: mods hp by 500, level 101 permanently.
[ 4] affect: mods saves by -5, level 101 permanently.
[ 5] affect: mods armor class by -50, level 101 permanently.
[ 6] affect: mods strength by 5, level 101 permanently.

This is still a fairly new player quest, and we are thinking it will be updated with more items.

It should be known that this is EXTREMELY better to do grouped, every player in group has a chance to spawn a portal when the goblin dies, bigger the group, more portal chances.
Also u get more gear from kings room per extra person in the group, so technically doing these solo is the slow as fuck way,

Updated 6/09/16

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