Maladictions And Debuffs

Maladictions, or debuffs, are what can cause harm to a character. In essence, they are negative spells. Maladictions include poison, disease, weakness, slow, loss of energy, curse, etc.

Poison
Poison causes a character to lose strength. If you are severely poisoned, you may even drop weapons.

Blindness
Blindness, as the name implies, causes a loss of vision. Cure blindness or a 'cure blindness' potion can be used to restore your vision.

Slow
Slow causes you to not be able to react so quickly. If you have the spell haste, slow also counteracts it.

Curse
Curse affects your ability to recall, making it a very effective PK affect. It also negatively affects saves.

Weaken
Weaken affects strength, if you are weak you may also drop weapons.

Feeblemind
Feeblemind affects intelligence.

Blasphemy
Blasphemy affects wisdom.

Lethargy
Lethargy is another type of slow affect.

Frailty
Frailty affects constitution.

Faerie Fire
Faerie fire negatively affects armor class.

Change Sex
Change sex obviously changes your sex to the opposite sex. It also affects coordination - and your constitution goes down.

Hex
Hex affects saves.

Debilitate
Debilitate affects strength.

Plague
Plague affects strength.

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