Vital Strike
While maintaining balance during combat is important, sometimes
keeping an opponent off balance is even more important.  By striking
vital parts of an opponent, an attacker can inflict great pain and
discomfort, often causing them to miss a step or lean too far to 
one side.  Wardancers can inflict a variety of wounds to vital areas.
Wounds to the throat can stop the opponent from casting, while a wound
to the hamstring may slow an opponents movement, should they try to
flee.  Wounds to the stomach will cause great pain in the victim,
while a wound to the head may cause an opponent to lower his or her defenses.

Classes and levels for vitality:
mage        : 94  sorcerer    : 74  sensei      : 20  
morpheous   : 30
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License